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Welcome to the Train Simulator Developer Documentation

This documentation should be considered as a Work in Progress. While we make every effort to be accurate in this documentation, we do not attempt to claim it to be comprehensive. The tools described here are complex, and there are many other variables which affect the behaviour of the software (such as third-party software and your own computer's configuration); therefore it is not possible to document all aspects of the software fully.
This detailed reference follows on from the Creator Manual supplied with Train Simulator, and gives detailed information on how to create your own Routes, Scenarios, Rolling Stock, In-Game Assets, Signalling Systems - in short everything you need to create your own virtual railway.

Using this Documentation

Use the menu to the left for broadly navigating to the section you require. To view a complete list of all the sections in this documentation, click the Reference Manual link.
Each section and subsection has individual tables of contents to drill down into more detail.
Use the Search box to the upper-right to locate information about a specific topic.
The Train Simulator documentation will be updated with new material as we receive feedback. We welcome comments on the information in this documentation by contacting our Customer Support Team.

General Tips

Creating a route to a high degree of realism can be a very exacting process and can significantly affect the performance of the software for those who have a minimal system specification. The following tips outline good working practices when modelling in earnest:
  • Examine how the supplied routes or add-on routes are constructed to gain a greater understanding of how they are constructed.
  • Try modifying the supplied routes or add-on routes and Scenarios before you start your own route.
  • Try practising with a small section of your chosen route.
  • Save your route often.
  • Make regular backups of your Train Simulator installation to ensure you do not lose routes you’ve created or progress you've made on your route. It is a good practice to copy all of the installation files regularly. By default these are located at C:Program FilesSteamsteamappscommonrailworksContentRoutes
  • If you change something in the supplied routes that causes Train Simulator to stop responding or fail to load, restore the game from a backup or follow these instructions to verify your installation. This is nearly always quicker than trying to diagnose the fault.
  • Switch on the Infrastructure Lock (see note below) to prevent accidental amendments to key scenario data.
Please note that if you change any of the routes supplied with Train Simulator, we will not be able to provide you with support for the product until you have reset it back to default.
Reference Manual‎ > ‎Content Basics‎ > ‎Provider & Product Setup‎ > ‎

Using Provider & Product Assets in Train Simulator

Now that you have set up your own source material and exported it to the simulation it is ready for use. If the exported asset is an object which can be placed in the virtual world, such as a scenery object used when building a route, you will need to add it to the object browser list.
All assets created under each product will automatically be contained within one “object set” instead of the existing object sets. This makes management of assets easier and allows you to create routes with just your own assets. To locate and activate object sets for a route, enter the World Editor and navigate to the Browser Tab. Located on the top left of this tab is the following icon:

Click on this icon to open the Object Set Selection Window in the top-right-side of the screen. In this window is a drop-down menu of Developer folders that have been set up and beneath are the add-ons assigned to each developer listed.

Tick the box next to the add-on Object Set you want to activate (Please note that once added, these selections cannot be undone) and the assets associated with that add-on will be added to the browser list.
Enabling add-on Object Sets is done on a per-route basis. If you want to enable additional Object Sets for every route then they must be enabled in each route in turn.
Train Simulator Free AssetsFree

Train Simulator Free Assets Free

While there are a lot of North American assets out there available for Train Simulator, coming from a railroad perspective, there were many features and things that had never been included in any simulated product before that we felt would bring a new level of never before seen depth to the simulation. Are you a scenario creator making scenario's which may not be published on the Steam Workshop because you use besides Steam Payware, Thirdparty payware or freeware? And publish your scenario on Third Rails for free, and make this the central Workshop for mixed asset scenario's! Drop me an email beentrain (at) gmail.com. Train Simulator and the new Train Sim World are obviously the game platform deeply discussed. UE4, because graphic engine used in the new simulator, will be more and more part of this site, to help who want to keep going on asset and route creation as soon as TSW will become the reference train simulation software.

Free Train Simulator Apps

The European Loco and Asset Pack is aimed at users creating and using independently developed content for Train Simulator. If you install a route created by an external (third party) developer, they may specify that you require this asset pack in order to use their product. UK Train Sim - Massive library of all things Train Simulator, Routes, Trains, Rolling Stock, Reskins, Assets, Great value premium membership lets you skip the download queues and get faster download speeds Vulcan Productions - UK Routes, Reskins, Assets and Scenarios, also with a. Free t25 workout videos online.